I had difficulty coming up with a story for my gamified class, or lesson, and was happy to read Mariah's suggestion of math history. There are rich stories and characters in math history, most of which I don't remember, but can incorporate in my lessons. I'm not a reader of stories, but read for information. … Continue reading Week 8 Reflection
Now that Matera has given me the information about the mechanics of gamifying a class, as well as creating a story to accompany gamification, I decided to read other teachers’ experiences with gamification in their class. Liz Kolb suggests that I use gamification software such as GradeCraft, 3DGameLab, Classcraft, and The Virtual Locker. (2015) I … Continue reading Week 8: Which aspects of story and game mechanics will be useful in your class and how might you use them?
It has been interesting to read about other people's views on how to instill in students, the qualities and characteristics that will foster success in school, and later in life. One caveat for me is how do you do this? Can you instill these characteristics in students that don't already possess them? I want to … Continue reading Week 7 Reflection
What is Purpose-Driven-Learning? Moreno poses the simple question, “What is the purpose of school?”, and makes the simple response, “The purpose of school is learning.” (Moreno, 2015). Matera describes ten common qualities that successful people have in common, which Adam Moreno stated in his blog (quotes from blog). Confidence: “Be who you are and say … Continue reading Week 7: How do you or might you use language to change the way that your students think about learning in the classroom?
After reading other classmate's blogs this week, I noticed that we share the gamer type Explorer. But I also noticed that their Socializer score were higher than mine, which was my lowest in the four categories. I also noticed that my Griefer score was second highest, and was low for others in my class. One … Continue reading Week 6 Reflection
It has been an interesting week reading about game design, specifically player type. I have always known there were different types of gamers, but Richard Bartle describes four types: achievers, explorers, socializers, and killers. (Bartle, 1996) The following summary comes from Kiang (2016) Achievers: Seek to improve power and status. Fun comes from points and … Continue reading Essential Question: What is the implication of player type on game design?
It was great to read other blogs this week to see if my classmates found "evidence" to support Matera's claims on the "new world" in education. Since his book describes how gamification can benefit in learning, I chose to find out more about gaming in general. I was a little disappointed to read 6 blogs … Continue reading Week 5 Reflection
For this week’s blog, we needed to find information and research on confirming or refuting Matera’s claims on gamification. One question came immediately to my mind, and that is what percentage of students play “games”? There are numerous websites and research dedicated to “video games”, but not that many for traditional games such as board … Continue reading Week 5: Games make kids want to learn?
By Marco Verch - PlaystationVR, CC BY 2.0, https://commons.wikimedia.org/w/index.php?curid=50730206 After reading the blogs of Matt, Kate, Heather, Genevieve, Sarah, and Anthony, we can all agree that VR is a wonderfully powerful experience that can be utilized in eduation. It's great to know that schools with budget limitations can still appreciate VR with Google Cardboard. … Continue reading Week 4 Reflection