The goal for my final project is to gamify a unit in a high school statistics class. In order to understand the game, I need to introduce some of the “tools” I will be using. A class set of graphing calculators, Chromebooks, and an online resource called MathXL for School. This online resource is a homework, assessment, and tutorial program. It offers automatically graded assignments, personalized homework and study plans, and immediate feedback for students. One important factor for this game to be successful is to modify the current mindset of most students in a math class about failure. Students need to realize that failure should be celebrated and overcome. It is not an easy stigma to change in students, even for teachers that have struggled too. There will be opportunities to build this growth mindset before the game begins.
The game mechanics for my game will include experience points, leveling, boss challenges, achievements, quests, special events, and game replay. There will be opportunities for collaboration, immediate feedback, and most importantly creating a mastery model. One of the mechanics that I feel is really important in a game is choice. I plan to offer a variety of quests that students can go on that offer some personalization and different paths to learn content. At the same time, one of the other game mechanics that is important is game replay. This refers to being able to redo assignments, assessments, projects, or activities for mastery. It is very important for students in math to understand content as they progress through their math education. For example, not having a solid understanding of solving equations in algebra will create problems for that student when trying to solve inequalities or learning about linear equations later on in a semester. Math education is very linear and prerequisites abound. This is where MathXL for School will be a valuable asset to this game. Built into this resource is the ability to track progress, create practice opportunities, and built mastery.
I’ve decided to not incorporate a story/narrative in my game. I feel it would distract from content. Math is difficult enough to learn and master, having a story would be unnecessary. The other game mechanics would be satisfactory in the game and provide solid game play. I have a Classroom Response System (clickers) and plan to use these as well. They can be utilized during review as a quick check of understanding.